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Slow and Steady (Kasuga Yoshi)
Posted: Thu Jul 04, 2024 2:59 pm
by Kasuga Yoshi
Ask away!
Yoshi sees this campaign as a great success: his societsal perception and standing has improved from below average and he even grew in the process. Ask away!
Re: Slow and Steady (Kasuga Yoshi)
Posted: Thu Jul 04, 2024 3:20 pm
by Fukurokujin
Will we see more of the upright, upstanding young Tortoise?
Thank you for playing!
Re: Slow and Steady (Kasuga Yoshi)
Posted: Thu Jul 04, 2024 4:28 pm
by Kasuga Yoshi
Fukurokujin wrote: ↑Thu Jul 04, 2024 3:20 pm
Will we see more of the upright, upstanding young Tortoise?
Thank you for playing!
Well I don't know about that guy but I'd love to bring Yoshi back!
The nice thing about the Legionnaire title is that I think that going forward Yoshi is a good fit for a bunch of campaign archetypes:
Politicking and intrigue of succession? Puts him back at Otosan Uchi and within reinforcement of Slow Tide Harbor.
Tournament? He's actually picked up some Iaijutsu kata.
Winter Court? He's a dashing Legion veteran (and possible officer) with said dueling skills and prepared for a torrid affair.
Slowly earn title after title, dragging his status to relevency
Re: Slow and Steady (Kasuga Yoshi)
Posted: Thu Jul 04, 2024 8:22 pm
by Usagi Kaigen
Beware the DREADED FORM QUESTIONS!
1. Biggest curveball Yoshi threw you?
2. Biggest curveball the game threw you?
3. Biggest Missed Opportunity?
Re: Slow and Steady (Kasuga Yoshi)
Posted: Fri Jul 05, 2024 2:25 pm
by Saibankan
What did you like most about the game narratively? What did you like least about the game narratively?
What did you like most about the game mechanically? What did you like least about the game mechanically?
What would you really like to see in the next game that wasn't in this game?
I really like that Yoshi got to grow as a character, and I hope to see him continue to do so.
Re: Slow and Steady (Kasuga Yoshi)
Posted: Sat Jul 06, 2024 12:52 pm
by Kasuga Yoshi
Usagi Kaigen wrote: ↑Thu Jul 04, 2024 8:22 pm
Beware the DREADED FORM QUESTIONS!
1. Biggest curveball Yoshi threw you?
2. Biggest curveball the game threw you?
3. Biggest Missed Opportunity?
1 and 2 are intertwined: the bandit event was something where I went all out on because it seemed like a very Yoshi thing thing to only care when his supplies are threatened.
And then his reward pushed his Honor out of Disadvantage territory. Suddenly he at least kinda cares about Honor.
I first made Yoshi to be a smarmy hookup artist at a miai because it amused me. Similarly, the idea of a smuggler joining the military as supply officer both tickled me (and is a trope I like from historical and a sci-fi military fiction)
So suddenly having him be a touch honorable made him play him as, well, not completely self centered. He picked up some empathy, worried about a squad mate instead of trying to bed her and I stopped any ideas of skimming. So, instead he's starting to grow a touch.
Missed opportunity was that I got a tidbit right away that heavily suggested that our XO was a former Dragon, but I didn't really think of a way to use it in time.
Re: Slow and Steady (Kasuga Yoshi)
Posted: Sat Jul 06, 2024 1:51 pm
by Kasuga Yoshi
Saibankan wrote: ↑Fri Jul 05, 2024 2:25 pm
What did you like most about the game narratively? What did you like least about the game narratively?
What did you like most about the game mechanically? What did you like least about the game mechanically?
What would you really like to see in the next game that wasn't in this game?
I really like that Yoshi got to grow as a character, and I hope to see him continue to do so.
Narratively I really liked what the 4th became because you got some funky characters. Daidoji-chui became an excellent leader of some persons with some quirks. My regret was that while tidbits were fun I really didn't know what to do with them. A lot were the vague succession crisis details that we didn't have a direct way to interact with.
Mechanically I liked the way that non combat skills still had a place. My quibble on mechanics is that, while I like the Legionnaire title and I like the idea that everyone would need to buy in to an extent, I expected the shuji to play a bigger role.
That said, Coursing March Chant led to some really fun narrative and mechanical overlay by getting me to churn out some marching songs.
As for the future, I'd like to see the opening of the succession crisis to play out more. I can see a few ways that could potentially bridge the past: the 42nd is recalled to debrief about the situation at the wall but is quartered in Otosan Uchi for Winter Court or a Tournament for the new Emerald Champion (or a minor league version for his successor) that would place one of the sides partisans to support their claim.