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Hida Yoshiko: The Soft shell crab

Posted: Thu Jul 04, 2024 4:28 am
by Hida Yoshiko
Shoot me questions

Re: Hida Yoshiko: The Soft shell crab

Posted: Thu Jul 04, 2024 4:47 am
by Usagi Kaigen
Beware the DREADED FORM QUESTIONS!

1. Biggest curveball Yoshiko threw you?
2. Biggest curveball the game threw you?
3. Biggest Missed Opportunity?

Re: Hida Yoshiko: The Soft shell crab

Posted: Thu Jul 04, 2024 6:29 am
by Saibankan
What did you like most about the game narratively? What did you like least about the game narratively?

What did you like most about the game mechanically? What did you like least about the game mechanically?

What would you really like to see in the next game that wasn't in this game?


Also....did you like what I built for you?


You are a warm and gentle soul, as always, and I appreciate the harmony you brought to the game.

Re: Hida Yoshiko: The Soft shell crab

Posted: Thu Jul 04, 2024 12:08 pm
by Hida Yoshiko
Usagi Kaigen wrote:
Thu Jul 04, 2024 4:47 am
Beware the DREADED FORM QUESTIONS!

1. Biggest curveball Yoshiko threw you?
2. Biggest curveball the game threw you?
3. Biggest Missed Opportunity?
1. The fight with the Commander. I didn't expect her to kill the Commander.

2. When the bandits attacked the camp, I expected her to at least harm the Bandit then Sakkaku said nope... remember the character is softhearted and you shouldn't kill the silly boy.

3. Bothering you ≈P
Kaigen seemed like a good candidate to be bothered by silly Yoshiko.

Re: Hida Yoshiko: The Soft shell crab

Posted: Thu Jul 04, 2024 12:27 pm
by Hida Yoshiko
Saibankan wrote:
Thu Jul 04, 2024 6:29 am
What did you like most about the game narratively? What did you like least about the game narratively?

What did you like most about the game mechanically? What did you like least about the game mechanically?

What would you really like to see in the next game that wasn't in this game?


Also....did you like what I built for you?


You are a warm and gentle soul, as always, and I appreciate the harmony you brought to the game.
I found it quite interesting how we could know things about we are going south to bring aid to the wall. I liked the concept of the the Imperial Legion sent there.

I did find funny that Yoshiko didn't pass the Kuni Assessment and was not able to proceed. To me narratively that was kind of odd.

This is one of the time I felt that the Metagame was playable by all. It was well balanced and had a the participation of all players. This means that they were mechanically well balanced.

I think that if there was to be combat, there should be an instructional thread to those who like me are learning the ropes. I did bother the GMs and had many questions on how to manage stances and strife. I know the book has a section but it is aways good to have also any house rules for it.
Also Blank dice... should ask Skarn to put a frowny face... LoL j/k.

It would be interesting to see a sort of winter court with Courtier conflicts and intrigues. I know the system has mechanics for such things.

I did. I was really excited and had fun with the flighty little Hida girl from the river bend. Thank you for allowing me to play her. And I hope her quirkiness was enjoyed. I would gladly play her again.

:P
♡♡♡

Re: Hida Yoshiko: The Soft shell crab

Posted: Thu Jul 04, 2024 1:43 pm
by Fukurokujin
If she had her choice, where would Yoshiko be posted next?

Thank you for being part of this!

Re: Hida Yoshiko: The Soft shell crab

Posted: Fri Jul 05, 2024 4:30 am
by Hida Yoshiko
Probably stay a while in the Wall then back north perhaps Otosan Ushi or Kyuden Shika.