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(Day 1-2, MM-LA) Muster Event

Posted: Tue Jan 23, 2024 12:07 am
by Saibankan
Muster Event: Marching Orders
Image

Theme: https://www.youtube.com/watch?v=H-TPBH_dFj0

How a Legion sets out does much for how it will continue. Getting the Legion off to a good start, therefore, will help it arrive at its destination in good order and ready to do what needs doing, and it is the task of every loyal samurai to help speed the Legion on its way.

For the event, participating characters will start with full Void, Composure, and Endurance; these do not refresh between attempts. They may attempt a number of activities listed below equal to their Focus; each activity may be attempted more than once, but the TNs involved in that activity increase by 1 for each attempt after the first. Opportunities may *only* be spent as follows:
  • Opp+: Negate 1 Strife from the roll per Opp spent this way (Water Opps negate 2 Strife).
  • 2 Opps+: Gain one Information Tidbit per 2 Opps spent this way; roll 2d20 to determine which.
In addition to the rewards for successful completion listed under each activity, the following will apply to this event:
  • Successfully completing 3 separate activities adds 1 to each of the Legion’s Strength and Discipline.
  • Successfully completing all 5 activities adds an additional 1 to each of the Legion’s Strength and Discipline (cumulative with the above), and it awards 5 points of Glory.
  • Failing on more attempts than are successfully completed imposes a penalty of 1 point each to the Legion’s Strength and Discipline, as well as reducing the PC’s Glory by 5 points.
The player earning the most points for the Legion gains 5 points of Status, as the Legion command staff recognizes potential.

Each player may contribute their total number of points earned for the Legion to the overall metagame, supporting the Left or Right Hand; any uncommitted points will be awarded to the Underhand.
Assisting the Logistics Chief (Hour of the Dragon)

The Legion’s Logistics Chief, Taisa Otosanuchi no Karen, is at work ensuring that the needed supplies are available for the Legion’s setting forth and that appropriate resupply depots are arranged along the Legion’s path. The latter work is more difficult and requires more of her direct attention, so assistance with the former will be invaluable.

To assist Karen, a PC may roll one of the following skills in an Earth approach against a TN of 2: Smithing, Commerce, Labor, Seafaring. Success earns 1 point for the Legion’s DISCIPLINE, plus 1 additional point per 2 bonus successes. Failure reduces the Legion’s STRENGTH by 1.
Advantages/Disadvantages triggered while working with Karen: Famously Reliable, Famously Wealthy, Bluntness, Benten's Curse, Whispers of Failure, Scorn of the Mantis, Generousity, Indomitable Will, Meekness, Belligerent, Famously Lucky, Armament, Honest Work, Ebisu's Curse, Gaijin Name
Assisting the Operations Chief (Hour of the Serpent)

While the Legion’s commanders, Mirumoto-rikugunshokan and Osoroshii-shireikan, are handling the overall planning of the Legion’s mission, the Operations Chief, Taisa Bayushi Najimi, has to ensure that the members of the Legion know what they need to know to be able to do their duties to the Empire. With only one of her, however, and a full Legion assembling, there is much to do.

To assist Najimi, a PC may roll one of the following skills in a Fire approach against a TN of 2: Command, Tactics, Survival, Labor. Success earns 1 point for the Legion’s DISCIPLINE, plus 1 additional point per 2 bonus successes. Failure reduces the Legion’s DISCIPLINE by 1.
Advantages/Disadvantages triggered while working with Najimi: Subtle Observer, Secrets, Flowery Language, Seasoned, Irrepressable Flirtation
Assisting the Staff Physician (Hour of the Horse)

The Staff Physician, Taisa Isawa Undomiei, is working to ensure that the samurai of the Legion are fit to travel and will be fit to fight when they arrive at their destination. There are a lot of people to assess, however, and few physicians to do the work. Perhaps some assistance could be rendered?

To assist Undomiei, a PC may roll one of the following skills in an Air approach against a TN of 2: Aesthetics, Theology, Medicine, Fitness. Success earns 1 point for the Legion’s STRENGTH, plus 1 additional point per 2 bonus successes. Failure reduces the Legion’s STRENGTH by 1.
Advantages/Disadvantages triggered while working with Undomei: Whispers of Cruelty, Maimed Visage, Talented Herbalist
Assisting the Intelligence Chief (Hour of the Goat)

The Legion’s Intelligence Chief, Taisa Hiruma Akako, is at work gathering relevant information about the members of the Legion and about the path forward. The prompt delivery of that information will be of value in ensuring that the Legion is beset by neither internal nor external problems.

To assist Akako, a PC may roll one of the following skills in a Water approach against a TN of 2: Culture, Government, Sentiment, Skulduggery. Success earns 1 point for the Legion’s STRENGTH, plus 1 additional point per 2 bonus successes. Failure reduces the Legion’s DISCIPLINE by 1.
Advantages/Disadvantages triggered while working with Akako: Expert Tracker, Subtle Observer, Secrets, Cognitive Lapses, Fukurokujin's Blessing, Curiousity, Keen Sight
Assisting the Aide-de-Camp (Hour of the Monkey)

The Aide-de-Camp is serving as a liaison between the high-ranking commanders--the CO and XO--and the rest of the Legion. As such, Miya Ugemi is particularly harried at the moment, and any assistance will be decidedly welcome.

To assist Ugemi, a PC may select their Status OR their Glory and roll that as Skill dice (for Status, 0 dice for less than 30, 1 die for 30-34, 2 dice for 35-39, 3 dice for 40-44, 4 dice for 45+; for Glory, 1 die for every 2 points of Glory over 40, round down, max 5) + Void, keeping Void, against a TN of 2. Success earns 1 point to apply to EITHER the Legion’s Strength OR its Discipline, at the player’s choice; every two additional successes adds one additional point. Failure reduces EITHER the Legion’s Strength OR its Discipline by 1 point, at the player’s choice.

Points earned from each attempt on this action cannot be divided. That is, an attempt earning 2 points can apply both to Strength OR Discipline, but not 1 to each. Two attempts earning 1 point each can apply 1 to Strength AND 1 to Discipline, or 2 to Strength OR Discipline.
Advantages/Disadvantages triggered while working with Ugemi: Delusions of Grandeur, Jealousy, Perfectionist, Ebisu's Curse, Conspiracy, Whispers of Doom

Re: Muster Event (Day 1, MM-LA)

Posted: Sun Jun 09, 2024 3:28 pm
by Saibankan
Your are encouraged (but not required) to roleplay your various assistance about the camp at the appropriate times at the appropriate places. Please limit yourself to a single post in this thread which gives links to various rp posts AND a summary of the results. We don't want to have to chase down any one single roll in various rp threads.

Re: Muster Event (Day 1, MM-LA)

Posted: Mon Jun 10, 2024 11:18 am
by Utaku Mukai
Mukai's contributions

Focus: 4

Logistics: Thread

Result: +1 Discipline, Learned Information Tidbit 26)

Operations: Thread

Result: +2 Discipline

Intelligence: Thread

Result: +2 Strength

Aide-de-Camp: Thread

Result: +1 Strength

Succeeded on 3 but not 5 = +1 Strength and +1 Discipline

Grand total:
+4 Discipline, +4 Strength

(Edited to finalize scores after GM input on mount variable)

Re: Muster Event (Day 1, MM-LA)

Posted: Mon Jun 10, 2024 3:56 pm
by Daidoji Nobu
Nobu’s efforts:

Logistics: -1 unit Strength
Intelligence: +1 unit Strength
Aide-de-camp: +1 unit Discipline

Re: Muster Event (Day 1, MM-LA)

Posted: Mon Jun 10, 2024 4:32 pm
by Agasha Daikumo
Focus 4

Assisting the Logistics Chief -1 Strength, Tidbit of information
Assisting the Operations Chief +1 Discipline
Assisting the Staff Physician +1 Strength
Assisting the Aide-de-Camp +1 Strength

Completed 3 successfully, +1 Strength, +1 Discipline

Total: +2 Strength, +2 Discipline

Re: Muster Event (Day 1, MM-LA)

Posted: Mon Jun 10, 2024 6:20 pm
by Kasuga Yoshi
(Will attempt to roleplay more later)

Focus: 4

Assist the Aide - de-Camp: Failure, -1 strength, Tidbit 20, +5 strife total
Assist Logistics Chief:
+ 1 Discipline, Tidbit 11, net -2 strife


Assist Staff Physician:
+2 strength, 3 Strife (6 running)


Assist Intelligence Chief: +1 Strength, Tidbit 24

Total: +2 strength, +1 Discipline, 3 tidbits
Edit: for passing 3 events, +3 Strength, +2 Discipline

Re: Muster Event (Day 1, MM-LA)

Posted: Mon Jun 10, 2024 6:50 pm
by Daichi

Re: Muster Event (Day 1, MM-LA)

Posted: Mon Jun 10, 2024 7:22 pm
by Shosuro Hikimasu
Hiki's efforts

Aid-de-Camp: +1 strength
Operations: +1 discipline
Intelligence: +2 strength
Medical: +1 strength

Success on 3+ but not 5: +1 strength, +1 discipline

Total: +5 strength, +2 discipline

Re: Muster Event (Day 1, MM-LA)

Posted: Mon Jun 10, 2024 8:05 pm
by Doji Hametsu
Ops roll--Success +1 Discipline
Intelligence Chief--success x2+2 Strength
Aide-de-Camp--Failure-1 Strength

Total: +1 Strength, +1 Discipline.

Re: Muster Event (Day 1, MM-LA)

Posted: Mon Jun 10, 2024 8:34 pm
by Usagi Kaigen

Re: Muster Event (Day 1, MM-LA)

Posted: Mon Jun 10, 2024 11:53 pm
by Hida Masayuki
Logistics Success +1 Discipline, opportunity negates strife
Taking 3 strife + 1 Void point

Operations Success +1 Discipline, +1 strife

Aide-de-Camp Success +1 Strength, +1 strife

Re: Muster Event (Day 1, MM-LA)

Posted: Tue Jun 11, 2024 3:59 am
by Isawa Mari
Assisting the Operations Chief (Hour of the Serpent)

Day one Operations: Hour of the Serpent. Command (Fire), Void for Sieze the Moment | TN: 2 | Success: 3 / Opportunity: 0 / Strife: 3
Image Image Image

Success: +1 point for Discipline
3 Strife (3/10)


Assisting the Staff Physician (Hour of the Horse)

Day 1 Physician: Hour of the Horse. Theology (Air), Talented Herbalist | TN: 2 | Success: 2 / Opportunity: 2 / Strife: 1
Image Image Image

Success: +1 Strength
1 Strife (4/10)
2 opportunity for information Info roll | 2d20 ⇒ 11


Assisting the Intelligence Chief (Hour of the Goat)

Day 1 Intelligence: Hour of the Goat. Skullduggery (Water) | TN: 2 | Success: 1 / Opportunity: 2 / Strife: 1
Image Image Image

Failure: -1 Discipline
1 Strife (5/10)
2 opportunities for information Info roll #2 | 2d20 ⇒ 17


Assisting the Aide-de-Camp (Hour of the Monkey)

Day 1 Aide: Hour of the Monkey. Glory (2 dice) +Void | TN: 2 | Success: 5 / Opportunity: 1 / Strife: 3
Image Image Image Image Image Image

5 successes: +3 Discipline
1 opportunity to lower Strife
3 Strife, lowered to 2 (7/10)

Success on 3 +1 Strength +1 Discipline

******************************
Totals: Strength +2, Discipline +4
2 tidbits (one already sent)

Re: (Day 1, MM-LA) Muster Event

Posted: Tue Jun 11, 2024 3:47 pm
by Kitsuki Edogawa

Re: (Day 1, MM-LA) Muster Event

Posted: Tue Jun 11, 2024 11:48 pm
by Hida Yoshiko
Assisting operations Chief +2 Discipline
Assisting the Staff Physician +1 Strength

Rolls in PF

Re: (Day 1, MM-LA) Muster Event

Posted: Wed Jun 12, 2024 7:44 am
by Agasha Shione
Event rolls:

Assisting the Logistics Chief (Hour of the Dragon)
https://sakkaku.org/r/13934
Success. +2 strife, +1 Legion Discipline

Assisting the Operations Chief (Hour of the Serpent)
https://sakkaku.org/r/13935
Fail. 1 opp to mitigate Strife. -1 Legion Discipline

Assisting the Staff Physician (Hour of the Horse)
https://sakkaku.org/r/13936
Success. +1 Legion Strength

Assisting the Intelligence Chief (Hour of the Goat)
https://sakkaku.org/r/13937
Fail. 2 opp. +1 Strife. Spend 1 opp to mitigate Strife gain. -1 Legion Discipline.

Assisting the Aide-de-Camp (Hour of the Monkey)
https://sakkaku.org/r/13938
Success. +1 Legion Discipline. +2 Strife.

Final Totals: +4 Strife gain. +1 Legion Strength.

Re: (Day 1, MM-LA) Muster Event

Posted: Wed Jun 12, 2024 10:46 pm
by Shosuro Kheree

Re: (Day 1, MM-LA) Muster Event

Posted: Thu Jun 13, 2024 6:51 am
by Yogo Osamu
Decidedly out of his element/comfort zone in a busy military camp, Yogo Osamu was nonetheless determined to help in what small ways he thought he could...

-------
Rolls:
1. Assisting the Operations Chief (Hour of the Serpent): roll Crud. 2 opps => 1 information tidbit (22). -1 to Discipline

2. Assisting the Staff Physician (Hour of the Horse): roll much better. 1 opp cancels strife, succeeds plus 2 success. +2 Strength

3. Assisting Intel Chief: Wow. 2 water opps reduces 6 strife to 2 net, succeeds plus 3 success. +2 Strength

4. Re-assisting Ops Chief: phew. 1 opp cancels strife, succeeds. +1 Discipline

*Successfully completing 3 separate activities adds 1 to each of the Legion’s Strength and Discipline.

Total +5 to strength and +1 to discipline.

Edited to get the stupid links to work.

Re: (Day 1, MM-LA) Muster Event

Posted: Thu Jun 13, 2024 8:56 am
by Otomo Hana
Otomo Hana's Help:

Assisted the loot bug for +1 Discipline Here

Assited the gold bug for +1 Discipline Here

Assisted Pyhsician for +1 Strength

Assisted Intelligence for +1 Strength

LA at Command for +1 Discipline

Succeeded at all 5 assistance for +2 Strength, +2 Discipline, +5 Glory

Grand Total: +5 Discipline, +4 Strength.

Re: (Day 1, MM-LA) Muster Event

Posted: Thu Jun 13, 2024 10:04 am
by Yogo Adoka
[OOC: Placeholder for relevant post once I get to sit on a PC. If that ain't acceptable, please fo infirm prior to the end of D1.]

Re: (Day 1, MM-LA) Muster Event

Posted: Thu Jun 13, 2024 11:27 am
by Isawa Hana
Isawa Hana adds 1 Strength to the Legion, here: viewtopic.php?f=53&t=140&start=5