How to roll dice
Posted: Mon Jun 10, 2024 8:50 pm
All hail to Skarn for providing the lovely site: https://sakkaku.org/
Register for an account. Be sure to label your rolls with your character name, and the campaign name Kyuden Shika. Remember to fill out all the pertinent info for the roll description.
Example of a good description: (D1, EM) Cheering on Jiro Ayuma, Fire/Courtier
Example of a bad description: Hit
Please copy the link into the appropriate post for easy reference.
The correct formatting when posting your results in a post is Success, Opportunity, Strife.
Example:
Completely impressed, Doji Tofu felt inspired to shout a loud 'Utz!' to show his vocal support for Skarn and all the hard work he had put into the dice roller.
Unfortunately for him, Sakkaku had been learning from Orokos and Invisible castle. Just as he opened his mouth to shout, a large butterfly flew into his mouth and lodged itself halfway down his throat.
Fire/Courtier TN 2: 0/2/0
Thinking quickly he brought his fan to his face, shielding his quite visible reaction from the other people at court. (Spending an opportunity to not look like an idiot.) Having swallowed the butterfly unnoticed, his moment had passed. Still, he gave a quiet 'Utz' behind his fan, hoping the day would improve and the fortunes would smile upon him. At least Akodo Tempura hadn't seen him, he could relax a bit.
All event and agenda rolls must be completed before dayflip.
Do remember that the only dice you MUST keep on a roll are dice you've exploded. You do not need to keep what they exploded into, but the original explosion (and any accompanying strife) must be kept.
If you cannot roll/link dice for any reason, pm the gm, and he'll roll the dice for you.
Try to minimize dice rolling in days already passed. If you're finishing up a friendly spar, or really just want a fluff roll, that's fine. But once dayflip happens, we should see an end to rolls that might cause temporal paradoxes.
Do your best to manage your strife and fatigue. You don't have to wait to roll in one thread later in the day before all your earlier day rolls are done. Just give yourself enough room that if you really need to unmask, or indulge your passion, or seek medical aid, it's possible to do. If players are caught blatantly not managing their strife, the GM will just start applying public unmasking penalties until it's fair.
Blatant cheating on dice rolls (deliberately wrong dice pools, misleading descriptions, multiple accounts, multiple rolls, etc.) is grounds for expulsion from the game. Don't cheat, you will get caught.
Register for an account. Be sure to label your rolls with your character name, and the campaign name Kyuden Shika. Remember to fill out all the pertinent info for the roll description.
Example of a good description: (D1, EM) Cheering on Jiro Ayuma, Fire/Courtier
Example of a bad description: Hit
Please copy the link into the appropriate post for easy reference.
The correct formatting when posting your results in a post is Success, Opportunity, Strife.
Example:
Completely impressed, Doji Tofu felt inspired to shout a loud 'Utz!' to show his vocal support for Skarn and all the hard work he had put into the dice roller.
Unfortunately for him, Sakkaku had been learning from Orokos and Invisible castle. Just as he opened his mouth to shout, a large butterfly flew into his mouth and lodged itself halfway down his throat.
Fire/Courtier TN 2: 0/2/0
Thinking quickly he brought his fan to his face, shielding his quite visible reaction from the other people at court. (Spending an opportunity to not look like an idiot.) Having swallowed the butterfly unnoticed, his moment had passed. Still, he gave a quiet 'Utz' behind his fan, hoping the day would improve and the fortunes would smile upon him. At least Akodo Tempura hadn't seen him, he could relax a bit.
All event and agenda rolls must be completed before dayflip.
Do remember that the only dice you MUST keep on a roll are dice you've exploded. You do not need to keep what they exploded into, but the original explosion (and any accompanying strife) must be kept.
If you cannot roll/link dice for any reason, pm the gm, and he'll roll the dice for you.
Try to minimize dice rolling in days already passed. If you're finishing up a friendly spar, or really just want a fluff roll, that's fine. But once dayflip happens, we should see an end to rolls that might cause temporal paradoxes.
Do your best to manage your strife and fatigue. You don't have to wait to roll in one thread later in the day before all your earlier day rolls are done. Just give yourself enough room that if you really need to unmask, or indulge your passion, or seek medical aid, it's possible to do. If players are caught blatantly not managing their strife, the GM will just start applying public unmasking penalties until it's fair.
Blatant cheating on dice rolls (deliberately wrong dice pools, misleading descriptions, multiple accounts, multiple rolls, etc.) is grounds for expulsion from the game. Don't cheat, you will get caught.